- Kaidro LLC, Los Angeles, California, USA, 3D Animator
- Sentient Art, Freelance, 1 Senior Vehicle Animator - Unreal Engine/Realtime animator (Contact: projectorion@sentient-art.xyz)
- Sentient Art, Freelance, 1 Senior Vehicle Animator - Unreal Engine/Realtime animator (Contact: projectorion@sentient-art.xyz)
- ZEILT Productions, Foetz, Luxembourg, Storyboard Artist
- ZEILT Productions, Foetz, Luxembourg, System and Network Administrator
- ZA/UM Studio, London, England, 2D/3D Artist
- Humanoid Origin, Edmonton, Alberta, Canada, VFX Artist
- Humanoid Origin, Kelowna, British Columbia, Canada, VFX Artist
- Redemption Road Games, Atlanta, Georgia, USA, Environment Artist (Contact: daniel@redemptionroadgames.com)
- HEROmation, Los Angeles, California, USA, 3D Animator
- HEROmation, Los Angeles, California, USA, Environment Artist
- HEROmation, Los Angeles, California, USA, Game Designer
- Arx Anima, Vienna, Austria, Accountant
- Arx Anima, Vienna, Austria, CFO
- Arx Anima, Vienna, Austria, Lighting Artist
- Arx Anima, Vienna, Austria, Pipeline Developer
- Arx Anima, Vienna, Austria, Rigging Supervisor
- Arx Anima, Frankfurt, Germany, Groom Artist
- Arx Anima, Frankfurt, Germany, Rigging Supervisor
- Arx Anima, Madrid, Spain, Rigging Supervisor
- Cosmic Dino Studio, Brisbane, Australia, Line Producer (Contact: jobs@cosmicdinostudio.com)
- Cosmic Dino Studio, Brisbane, Australia, Technical Director (Contact: jobs@cosmicdinostudio.com)
- Cosmic Dino Studio, Brisbane, Australia, Line Producer
- Cosmic Dino Studio, Brisbane, Australia, Technical Director
- Blind Pig, London, England, Motion Designer
- Modern Menace Media, United States, VFX Artist
- Urban Games, Schaffhausen, Switzerland, Software Engineer
- Yotta Games, El Segundo, California, United States, Cinematic Artist
- Boulder Media, Dublin, Ireland, 2D Animator, Head
- Boulder Media, Dublin, Ireland, 2D Animator, Lead
- Boulder Media, Dublin, Ireland, Compositor
- Watson Design Group, Inc., Los Angeles, California, United States, Senior Video Editor
- Brick Visual Solutions, Budapest, Hungary, 3D Artist
- Brick Visual Solutions, Verona, Italy, 3D Artist
- Azra Games, Sacramento, California, United States, Character Artist.
- Azra Games, Sacramento, California, United States, UX Designer
- ProbablyMonsters, Bellevue, Washington, United States, Concept Artist
- Hi-Rez Studios, Alpharetta, Georgia, United States, Technical Artist
- Bento Box, Atlanta, Georgia, United States, 3D Artist
- Grove Street Games, Gainesville, Florida, United States, Animator, 3D
- Grove Street Games, Gainesville, Florida, United States, Level Designer
- Grove Street Games, Gainesville, Florida, United States, Producer
- IO Interactive, Talent Acquisition Specialist, Istanbul, Turkey
- Sun & Moon, Animator, 2D, Bristol, England
- No.8, Production Assistant, London, England
- Reflections, Animation Director, Leamington Spa, England
- Reflections, Gameplay Programmer, Leamington Spa, England
- Vine FX, Senior Compositor, Cambridge, England
- DPS Games, Producer for Live Ops, Guildford, England
- Wargaming, Producer, Berlin, Germany
- Wargaming, Producer for Art Dept., Warsaw, Poland
- Wargaming, Project Manager, Belgrade, Serbia
- Flying Bark Productions, Lighting Supervisor, Sydney, Australia
- Flying Bark Productions, Surfacing Artist, Sydney, Australia
- Rockstar Games, Software Engineer, London, England
- Rogueside, Producer for Games, Geel, Belgium
- Rogueside, Project Manager, Geel, Belgium
- Black Shamrock, Dublin, Ireland, Junior Game Designer
- Studio Gobo, Brighton, England, UI Artist
- Kokku, Recife, Brazil, Lead Environment Artist
- Kokku, Recife, Brazil, Lead Game Designer
- Playground Games, Leamington Spa, England, Blendshape Artist
- Playground Games, Leamington Spa, England, Character Artist
- Playground Games, Leamington Spa, England, Lead Environment Artist
- Playground Games, Leamington Spa, England, Senior Environment Artist
- Playground Games, Leamington Spa, England, Mid Foliage Artist
- Playground Games, Leamington Spa, England, Gameplay Animator, 3D
- Playground Games, Leamington Spa, England, Senior Technical Animator
- Playground Games, Leamington Spa, England, Senior UI Artist
- Playground Games, Leamington Spa, England, Senior Vehicle Artist
- Playground Games, Leamington Spa, England, VFX Artist
- Charuvi Design Labs, Gurugram, India, Mid Art Director
- Charuvi Design Labs, Gurugram, India, Senior Concept Artist
- Charuvi Design Labs, Gurugram, India, Mid Compositor
- Charuvi Design Labs, Gurugram, India, Mid Generalist, 3D
- Charuvi Design Labs, Gurugram, India, Mid Matte Painter
- Charuvi Design Labs, Gurugram, India, Mid Modeler/Texture Artist
- Charuvi Design Labs, Gurugram, India, Mid Unreal Artist
- Magic Media, Dublin, Ireland, Lead Animator, 3D
- Trailmix, London, England, Senior Writer
- IO Interactive, Brighton, England, Talent Acquisition Specialist
- Cloud Chamber, Montreal, Québec, Canada, Senior Character Artist
- Maneki Studio, Lima, Peru, Mid Rigging Artist, 2D
- Playground Games, Leamington Spa, England, Mid Environment Artist
- A+C Studios, Margate, England, Mid LEGO Build Artist
- LIGHT VFX, Bordeaux, France, Senior Character Artist
- LIGHT VFX, Bordeaux, France, Senior Compositor
- CatFace, Austin, Texas, United States, Mid 3D Animator
- CatFace, Austin, Texas, United States, Production Manager
- Playtonic, Burton upon Trent, England, Mid VFX Artist
- Atomic Cartoons, Vancouver, British Columbia, Canada, Mid Compositor
- DICE, Stockholm, Sweden, Mid Environment Artist
- DICE, Stockholm, Sweden, Senior Lighting Artist
- DICE, Stockholm, Sweden, Senior VFX Artist
- Studio Isar Animation, Munich, Germany, Producer
- ZEILT Productions, Foetz, Luxembourg, Art Director/Character Designer
- No Code, Glasgow, Scotland, Technical Animator
- Bardel Entertainment, Vancouver, British Columbia, Canada, Production Manager
- Unknown Studio, Denver, Colorado, United States, Director
- Unknown Studio, Denver, Colorado, United States, Director of Photography
- Unknown Studio, Denver, Colorado, United States, Producer
- Unknown Studio, Denver, Colorado, United States, Production Assistant
- Unknown Studio, Denver, Colorado, United States, Production Designer
- Unknown Studio, Denver, Colorado, United States, Sound Designer/Mixer
- Unknown Studio, Denver, Colorado, United States, Storyboard Artist
- Autour de Minuit, Angoulême, France, Production Manager
- Capsule Studio, Paris, France, 3D Generalist
- Enanimation Movie Production, Turin, Italy, Animator, 3D
- Schell Games, Pittsburgh, Pennsylvania, United States, Producer
- Elk Studios, Dundalk, Ireland, Production Designer
- Grey London, London, England, Design Director
- Pixomondo, Stuttgart, Germany, Compositing Supervisor
- Pixomondo, London, England, Compositing Supervisor
- Pixomondo, Frankfurt, Germany, Compositing Supervisor
- Pixomondo, Stuttgart, Germany, Compositing Supervisor
- Reflections, Newcastle, England, VFX Artist
- LeoVegas Group, Newcastle, England, Talent Acquisition Partner
- LeoVegas Group, Sliema, Malta, Talent Acquisition Partner
- Treyarch, Vancouver, British Columbia, Canada, Lighting Artist
- Treyarch, Vancouver, British Columbia, Canada, Weapons Artist
- Treyarch, Playa Vista, California, United States, Lighting Artist
- Treyarch, Playa Vista, California, United States, Technical Artist
- Treyarch, Playa Vista, California, United States, Weapons Artist
- Second Dinner, Irvine, California, United States, Producer
- Motive, Montreal, Québec, Canada, Level Designer
- Alt.vfx, Brisbane, Australia, VFX Supervisor
- Alt.vfx, Sydney, Australia, VFX Supervisor
- ProbablyMonsters, Bellevue, Washington, United States, Character Artist
- Rockstar Games, Leeds, England, Graphic Designer
- Sony Pictures Animation, Culver City, California, United States, Visual Development Artist
- PlaySide, Melbourne, Australia, Art Outsource Manager
- PlaySide, Melbourne, Australia, UI Artist
- Storm, Amsterdam, Netherlands, VFX Supervisor
- Asobo Studio, Bordeaux, France, Senior Environment Artist
- Framestore, Melbourne, Australia, Lead 3D Generalist
- Skydance Animation, Madrid, Spain, Technical Director Supervisor
- Wētā FX, Vancouver, British Columbia, Canada, Production Manager
- Midas VFX, London, England, Compositing Supervisor
- Ubisoft, Stockholm, Sweden, Lead Narrative Designer
- Fin Design + Effects, Sydney, Australia, Asset Supervisor
- Fin Design + Effects, Sydney, Australia, CG Supervisor
- Fin Design + Effects, Sydney, Australia, Compositor (Mid, Lead, Senior)
- Fin Design + Effects, Sydney, Australia, Lighting Artist (Mid, Senior)
- Fin Design + Effects, Sydney, Australia, Look Development Artist (Mid, Senior)
- Fin Design + Effects, Sydney, Australia, Pipeline TD (Mid)
- Fin Design + Effects, Sydney, Australia, Producer (Mid)
- Fin Design + Effects, Sydney, Australia, Production Coordinator (Mid)
- Fin Design + Effects, Sydney, Australia, Roto/Paint Artist (Lead)
- ROAR Games, Brooklyn, New York, United States, Cinematic Animator, 3D (Mid)
- ROAR Games, Brooklyn, New York, United States, Gameplay Animator, 3D (Mid)
- Sun & Moon, Bristol, England, Asset/Scene Build Artist
- Northwave, Ackworth, England, Sound Designer
- M2 Animation, Bangkok, Thailand, Production Coordinator
- Cliffhanger Games, Seattle, Washington, United States, Gameplay Animator, 3D
- Lightfarm, Rio de Janeiro, Brazil, Environment Artist
- Crystal Dynamics, Redwood City, California, United States, Storyboard Artist
- Shifty Eye, Calgary, Alberta, Canada, Level Designer
- id Software, Dallas, Texas, United States, Concept Artist
- AlreadyBeenChewed.tv, Dallas, Texas, United States, 3D Artist
- Punctum-Images, Prague, Czech Republic, Unreal Artist
- Anshar Studios, Katowice, Poland, Producer
- Squeeze Studio Animation, Montreal, Québec, Canada, Compositor
- LEGO, Billund, Denmark, Creative Games Manager
- Walt Disney Animation Studios, Vancouver, British Columbia, Canada, Lighting Artist
- ILM - Sydney, Sydney, Australia, Animator, 3D
- ILM - Vancouver, Vancouver, British Columbia, Canada, FX TD
- ILM - Mumbai, Mumbai, India, Production Coordinator
- Publicis Dublin, Dublin, Ireland, Editor
- Striking Distance Studios, Zaragoza, Spain, Technical Director
- DON'T NOD Entertainment, Montreal, Québec, Canada, Narrative Designer
- Secret Mode, Leamington Spa, England, Producer
- NVIDIA, Los Angeles, California, United States, Character Artist
- Mainframe Studios, Vancouver, British Columbia, Canada, Layout Supervisor, 2D
- Full Circle, Vancouver, British Columbia, Canada, Producer
- Balio Studio, Mons, Belgium, Animator, 3D
- HuevoCartoon, Querétaro, Mexico, FX Supervisor, 2D
- MegaCrush Interactive, Vancouver, British Columbia, Canada, Unity Developer
- The Farmer’s Dog, New York City, New York, United States, Producer
- Ubisoft, Chengdu, China, Technical Animator
- Ubisoft, Shanghai, China, Gameplay Programmer
- Ubisoft, Shanghai, China, Level Artist
- Ubisoft, Shanghai, China, UX Designer
- Havas Madcom, Casablanca, Morocco, Storyboard Artist
- Rockstar Games, Leeds, England, HR Coordinator
- Rockstar Games, Dundee, Scotland, HR Advisor
- Splash Damage, Bromley, England, Engineering Manager
- Fin Design + Effects, Sydney, Australia, CFX Artist
- Fin Design + Effects, Sydney, Australia, FX Artist
- Base FX, Kuala Lumpur, Malaysia, Lighting Artist
- Mago Production, Barcelona, Spain, Animation Director
- Mago Production, Barcelona, Spain, Animation Supervisor, 2D
- Bohemia Interactive, Mníšek Pod Brdy, Czech Republic, 3D Artist
- Bohemia Interactive, Mníšek Pod Brdy, Czech Republic, Narrative Designer
- Bohemia Interactive, Mníšek Pod Brdy, Czech Republic, Production Manager
- Bohemia Interactive, Prague, Czech Republic, Narrative Designer
- Bohemia Interactive, Prague, Czech Republic, Production Manager
- Bohemia Interactive, Prague, Czech Republic, Technical Animator
- NaturalMotion, London, England, Producer
- Near Light, Brighton, England, Programmer
- La Cabane Productions, Paris, France, 2D Artist
- La Cabane Productions, Paris, France, Animator, 3D
- La Cabane Productions, Paris, France, Rigging Artist
- Wooga, Berlin, Germany, Writer
- Floating Rock Studio, Wellington, New Zealand, CFX Artist
- Anachronaut Productions, United States, Animator, 2D
- Shattered Glass Film, Los Angeles, California, United States, Modeler
- Cloud Imperium Games, Manchester, England, Vehicle Artist
- Animal Logic, Vancouver, British Columbia, Canada, Modeler (for environments)
- Animal Logic, Vancouver, British Columbia, Canada, Modeler (for characters)
- SAFEHOUSE, Tokyo, Japan, Animator, 3D
- SAFEHOUSE, Tokyo, Japan, Animator, 3D (Senior)
- SAFEHOUSE, Tokyo, Japan, Character Artist
- SAFEHOUSE, Tokyo, Japan, Character Artist (Senior)
- SAFEHOUSE, Tokyo, Japan, Cinematic Artist
- SAFEHOUSE, Tokyo, Japan, Cinematic Artist (Senior)
- SAFEHOUSE, Tokyo, Japan, Environment Artist
- SAFEHOUSE, Tokyo, Japan, Line Producer
- SAFEHOUSE, Tokyo, Japan, Project Manager
- SAFEHOUSE, Tokyo, Japan, VFX Artist
- Mighty Koi, Warsaw, Poland, Technical Artist (Senior)
- KTRS Design, Bordeaux, France, VFX Supervisor
- Goodberry Games, Seattle, Washington, United States, Concept Artist
- Mini Pepper Games, United States, 3D Artist
- Mini Pepper Games, United States, UI/UX Designer
- Space Rock Games, Auckland, New Zealand, Programmer (Senior)
- Image Power, Warsaw, Poland, 3D Artist
- Game Hunters, Warsaw, Poland, 3D Artist
- Techland, Warsaw, Poland, Lighting Artist
- Techland, Wrocław, Poland, Lighting Artist
- Hypersonic Laboratories, Los Angeles, California, United States, 3D Artist (Lead)
- Hypersonic Laboratories, Los Angeles, California, United States, Game Designer
- Hypersonic Laboratories, Los Angeles, California, United States, Gameplay Programmer
- Hypersonic Laboratories, Los Angeles, California, United States, Technical Artist
- Hypersonic Laboratories, Los Angeles, California, United States, UI Programmer
- Hypersonic Laboratories, Los Angeles, California, United States, Unreal Programmer
- Rockstar Games, Edinburgh, Scotland, Physics Programmer
- Zoo VFX, London, England, UX Designer
- Intrepid Studios, San Diego, California, United States, Combat Designer
- Intrepid Studios, San Diego, California, United States, Game Designer
- Intrepid Studios, San Diego, California, United States, HR Manager
- Intrepid Studios, San Diego, California, United States, Level Designer
- Intrepid Studios, San Diego, California, United States, Producer
- Intrepid Studios, San Diego, California, United States, Producer
- Intrepid Studios, San Diego, California, United States, Producer (Senior)
- Intrepid Studios, San Diego, California, United States, QA Tester
- Intrepid Studios, San Diego, California, United States, UI Artist
- Intrepid Studios, San Diego, California, United States, UX Designer
- Brown Bag Films, Dublin, Ireland, QC Operator
- Pixomondo, Stuttgart, Germany, Pipeline TD
- Mercury Steam Entertainment, Madrid, Spain, Character Artist
- Mercury Steam Entertainment, Madrid, Spain, Graphics Programmer
- Sperasoft, Warsaw, Poland, 2D Artist
- Sperasoft, Warsaw, Poland, Level Artist
- Sperasoft, Warsaw, Poland, Materials Artist
- Reel FX, Montreal, Québec, Canada, FX Artist
- Herobeat Studios, Barcelona, Spain, Animator, 3D
- Herobeat Studios, Barcelona, Spain, Technical Artist
- Herobeat Studios, Barcelona, Spain, VFX Artist
- NetEase Games, Barcelona, Spain, QA Lead
- Framestore, London, England, Animator, 3D
- Framestore, London, England, Animator, 3D
- Framestore, London, England, CFX TD
- Framestore, London, England, Compositor
- Framestore, London, England, Compositor
- Framestore, London, England, Compositor
- Framestore, London, England, Environment Artist
- Framestore, London, England, Layout Artist, 3D
- Framestore, London, England, VFX Supervisor
- Primary Visual Effects, Bristol, England, FX Artist
- ustwo games, London, England, Programmer
- ustwo games, London, England, QA Intern
- Frontier Developments, Cambridge, England, Community Manager
- Rovio, Helsinki, Finland, Community Manager
- Sharkmob, Malmö, Sweden, Senior Producer
- Goodbye Kansas Studios, Stockholm, Sweden, HR Business Partner
- Sun & Moon, Bristol, England, Background Designer
- Sun & Moon, Bristol, England, Character Designer
- Sun & Moon, Bristol, England, Prop Designer
- BUCK, New York City, New York, United States, Studio Coordinator
- Pipeworks Studios, Eugene, Oregon, United States, Game Designer
- A Productions Ltd, Bristol, England, Designer
- A Productions Ltd, Bristol, England, Modeler
- Electric Pictures, Perth, Australia, Production Coordinator
- Sponge Hammer Games, Leamington Spa, England, Associate Producer
- Sponge Hammer Games, Leamington Spa, England, Programmer
- Splash Damage, Bromley, England, Environment Artist
- Nexus Studios, London, England, FX Artist, 2D
- Lightbox Animation Studios, Madrid, Spain, Animator, 3D
- Bardel Entertainment, Kelowna, British Columbia, Canada, Modeler
- MobilityWare, Irvine, California, United States, Design Director
- Skybound Entertainment, Los Angeles, California, United States, Editor
- Reel FX, Montreal, Québec, Canada, Animation Supervisor
- Reel FX, Montreal, Québec, Canada, Rigging TD
- IGG Canada, Vancouver, British Columbia, Canada, 3D Artist
- Baobab Studios, Redwood City, California, United States, Production Assistant
- Yellow Shoes, Celebration, Florida, United States, Art Director
- Animal Logic, Sydney, Australia, Recruiter
- Silex Films, Paris, France, Animation Supervisor
- ProbablyMonsters, Bellevue, Washington, United States, Production Director
- Exceptional Minds, Los Angeles, California, United States, Compositing Supervisor
- Blind Pig, London, England, Production Assistant
Are you a studio who is hiring?
Send us your job opening to hello@doublejumpacademy.com and you will be added to the next job openings list.