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Find the right course for you
Mid - Advanced
Film FX - Reverse Engineering
with
Corbin Mayne
Ever wondered how the spectacular effects in Star Wars, The Avengers, and Harry Potter are created? In this workshop, you'll master the art of reverse engineering these unique and captivating effects.
You'll Learn
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
Blow people's minds
building Complex Emitters
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Mid - Advanced
Unreal Engine Complete Automotive Masterclass
with
Post Processed
Learn how to prepare cars, lighting, and animation with the provided rigging solution. Explore how to prepare Unreal Engine renders and pass them to Compositor in the Nuke learning post-production pipeline.
You'll Learn
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
Blow people's minds
building Complex Emitters
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Houdini for Games in Unreal Engine
with
Grayson Cotrell
In this course you will learn how to setup HDAs to use inside Unreal Engine to create real-time, game ready procedural art assets.
You'll Learn
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
Blow people's minds
building Complex Emitters
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Beginner
Unlocking the Magic of Houdini
with
Jordan Allen
This workshop will be your ultimate beginners guide to Houdini. We will explore procedural modeling, particle and fluid simulations, soft body dynamics, character rigging, animation, and crowd simulation.
You'll Learn
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
Blow people's minds
building Complex Emitters
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Mid - Advanced
The Ultimate Explosions Workshop
with
Urban Bradesko
Urban and his Explosions team will guide you through a comprehensive exploration of explosive scenarios for movies and games. In the first few weeks, you'll delve into art direction, volume manipulation, and advanced tips and tricks for working with pyro.
You'll Learn
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
Blow people's minds
building Complex Emitters
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Mid - Advanced
Real-Time VFX for Games
with
Jesse Henning
This intensive workshop simulates a real game production environment. You'll work on a pre-existing project with gameplay logic, characters, props, and environments already in place. Your task? Create epic VFX for a hero moment.
You'll Learn
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
Blow people's minds
building Complex Emitters
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Cinematics In Unreal Engine
with
Calvin Romeyn
This course teaches Unreal Engine filmmaking skills gained from creating my short film "Firmware" over 2 years. You will learn to craft their own stories entirely within Unreal Engine.
You'll Learn
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
Blow people's minds
building Complex Emitters
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
10 Month Program
Applications open in January 2025
FX Masters
with
Brice Lehmann
10-month personalized guided program with a mentor: Brice Lehmann.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
FLIP
1:1 Mentorship
Full 3D Mastery
create polished industry ready shots
The Art of Rendering FX
Collaborative Work
Nuke Fundamentals
Seamless 2D Integration
Demoreel Creation
Interview Preparation
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Tutorials
Intermediate
Mad Max War Rig Explosion
with
Massimo Branca
A deep dive into the re-creation of a shot from Mad Max: Fury Road, covering all the details and aspects of it.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Epic Environments for Movies
with
William Fiorentini
Throughout our session, I'll guide you through the basics of 3D environment design, using a breakdown of an existing project to illustrate each step. Get ready for an exciting tutorial where we'll dive into the world inspired by The Creator.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Beginner
Environments for Beginners
with
William Fiorentini
Learn how to make environment creation and shots in Houdini within a week using its built-in tools.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Free Workshops
Intermediate
Attack on Titan Workshop
with
Opposite Visuals
In this workshop, we'll recreate a 20-second sequence from Attack on Titan using Houdini.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Anime Impact FX
with
Jesse Gozo
In this workshop, we'll explore how to effectively apply the key artistic techniques of Anime FX.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Icebreaker FX in Houdini
with
Matthieu Pujol
Within this 3H tutorial, we'll delve into creating an ice breaking setup using vellum grains.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Creating Cinematic Fire Setups in Houdini
with
Urban Bradesko
Exploring Solaris and fire setups from Orion.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Free Tutorials
Intermediate
Hydroman
with
Mirco Paolini
This tutorial will cover creating a custom flip-guided simulation for a Hydroman character inspired by Spiderman, focusing on the flip simulation part.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Beginner
Big Fire
with
Urban Bradesko
BIG FIRE! In this tutorial, we will go through the Big Fire setup. You will learn how to set up and layer emitters to produce more chaotic and interesting simulations.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Realistic Fire
with
Urban Bradesko
Learn how to use this setup to create realistic fire simulations.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Blockbuster Shot Building
with
Fabian Nowak
Join Fabian in a workshop recreating iconic Prometheus landing scene. From basic concepts to a comprehensive simulation, learn particle generation, volumetric simulations, and debris effects.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Batmobile Burnout
with
Urban Bradesko
In this tutorial, we will guide you through the process of emitting realistic smoke and tire burnout effects.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Intermediate
Realistic Explosions
with
Urban Bradesko
Get step-by-step guidance pm generating life like effects. optimizing rendering and compositing.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Get Started Today!

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Head of CG & Simulation MPC Adelaide

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Griffin Animation Studios

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Lighting Supervisor at Image Engine

Sheldon Schwartz

This was done under - Unreal Engine Complete Automotive Masterclass

"Learning VFX can be a daunting task, especially when you’re not sure what sources and practices you can rely on and follow. Urban is a master of his craft and delivers high-end, quality content that you can trust to keep you on track in your professional development. I have greatly benefitted and grown as an artist from his invaluable industry knowledge, that often times can’t be found anywhere else. If you want to learn how to produce industry quality effects at the highest level you won’t want to miss anything from of Urban Bradesko."

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Senior VFX Artist at Atomic Arcade

"Having worked with Urban for many years in different ventures. I can strongly recommend engaging with DoubleJump. This team covers a wide range of skill-sets combined with their wide array of contacts in the Visual Effects Industry. They are striving to create a hub for beginners to experts alike. Equally strengthening various Studios toolsets and team members. In DoubleJump Academy I entrust!"

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CG Supervisor at Axis Studios

Post Processed

Lead Unreal Engine Artist

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