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Deividas Ivaskevicius
Luis Miguel Robledo Luna
Anibal Diaz Garcia
portfolio
About
I Started my career and a games environment level designer and concept artist in 1998 and moves in to Visual Effects for film and TV in 2004 working for many studios including MPC, Framestore, Weta digital, Jellyfish, Axis Studios and many others. I currently freelance as a DMP artist and book cover sci-fi and fantasy illustrator. Over the years I've also developed generalist skills in 3D modelling, animation, compositing and editing.
programs
Lee Matthews
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About
With over a decade of experience spanning film, TV and Games, I specialise in animating creatures and characters to a silver-screen standard. Plus, I offer expert consulting to demystify industry jargon and help you reach your creative and professional goals affordably. I also offer personalised mentoring services to help aspiring talents navigate the industry and hone their skills.
programs
Beau
portfolio
About
I am a lighting artist that mostly worked on animation style ads and in-game cinematics using Unreal Engine. I come from a generalist background that specialized into virtual production to then turn into an unreal engine cinematic artist/lighter. I am always up and eager for a challenge.
programs
Thomas Harvey
Ahmed Khelladi
portfolio
About
I have almost 4 years of experience in digital compositing for episodic and I have Artistic eyes along with the technical skills. I am always keen to learn new things and explore beyond the boundary. I continuously push my limits to the best I can and by doing so I feel very confident, and my passion for the job remains strong.
programs
MAZHARUL ISLAM SHUVO
Arka Ray
portfolio
About
Primarily working in tv and features doing world building, environments, gore and blood matte painting, cgi product renders for marketing (Xbox and Ms). A couple of animated features but would love a lot more experience in that world. Mostly I like making cool art and figuring out how tools work.
programs
Holli Alvarado
portfolio
About
I have 6 years experience working as a senior FX artist on shows such as The Flash, Supergirl, Batwoman and Doom Patrol. Prior to that I worked for 7 years in commercial and medical animation as a 3D Generalist. I also went to school for Animation and have a strong background in motion.
programs
Colby Beckett
Nelson Fernandes Junior
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About
Junior 3D Artist with 2 years of professional industry experience including collaboration with big tech companies, specializing in Houdini FX and Cinema 4D motion graphics, leveraging creativity and technical skills to create captivating visual experiences.
programs
Chloe Ko
Decré Grégoire
portfolio
About
I'm freshly graduated from ESMA and after a full year of production on my graduation movie, I'm really looking forward working with new people and developping my skills through them. I'm eager to use my knowledge to provide support to new projects and learn from them..
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Nicolas Daillot
portfolio
About
I'm a lighting artist from Mexico who loves both engineering and art. I create amazing visuals by playing with light. I use my engineering background to make sure everything works perfectly while letting my creative side shine. Growing up surrounded by Mexico's colorful culture inspires a lot of my work. I mix technology and creativity to craft beautiful scenes that make people feel something special.
programs
Pablo Franquebalme
portfolio
About
After the intensive one year Advanced VFX Compositing program from Campus VFX (Lost Boys Montreal), I'm ready for a flying start in the Visual Effects industry. I have developed a good knowledge of Nuke, Silhouette & Mocha along with a fundamental understanding of Roto, Paint and Compositing. I have a 1 year (Post Grad) Work Permit for Canada.
programs
ABHAY SUDEVAN
Jonathan Urueta
Zino Kua
HARSH PRAJAPATI
Loïc Resplandy
Madurgiri prem kumar
portfolio
About
I am an FX artist leaving in Germany with over 10 years of experience in the 3D. Starting in 2008 as photographer, i studied Graphic design at SGD and switched to 3d quickly, always contributing the best of me and trying to improve myself as a professional. I developed my skills as 3D artist by learning Sidefx Houdini . Having specialized in water and fluids, destruction, explosions, and particles.
programs
Farid Bouchakour
portfolio
About
Most of my work follows a very cinematic and eye pleasing theme, I try capture moments that no matter where a picture is taken it will look great. Most of my work is created in Unreal Engine 4/5 and exported into editing software such as davinci resolve if required.
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Shane Wood
portfolio
About
These experiences have served as stepping stones in my journey within the FX field, each project and task contributing to my growing expertise and understanding of this dynamic industry. Along this path, the guidance and support of my mentors have been paramount.
programs
Rajeev Krishna M R
portfolio
About
I am Harsh Godara , an experienced Effects Artist with a demonstrated history of working in the motion pictures and film industry. I am skilled in Houdini, Particle Effects, Pyro, Fluid Effects, Destruction, etc. (Realflow, Maya, 3ds Max, TP, Fumefx). I have more than 6 years of working experience in this industry. I am a team player, friendly, committed, and open-minded. I'm good at communicating with others and adapting to changes.
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Harsh Godara
portfolio
About
As a dedicated artist, I strive to create visually stunning and realistic effects that leave a lasting impression. I am passionate about exploring new techniques and staying up to date with industry advancements. I value teamwork, creativity, and attention to detail in all aspects of my work.
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Nik Burym
portfolio
About
Creative, enthusiastic and professional VFX artist with an excellent grasp of the latest creative tools and proven problem-solving skills. An achievement driven, responsible individual who is committed to his work.
programs
Sudheer CF
portfolio
About
Work involves film post-production to generate different kinds of special effects such as explosions, RBD simulation, smoke simulation, vellum cloth simulation, and flip simulations setups with Houdini. Other tasks involve developing pipeline tools to exchange data between different software.