- Herobeat Studios, Barcelona, Spain, 3D Animator
- Herobeat Studios, Barcelona, Spain, Technical Artist
- Herobeat Studios, Barcelona, Spain, VFX Artist
- NetEase Games, Barcelona, Spain, QA Lead
- Framestore, London, England, 3D Animator
- Framestore, London, England, 3D Animator
- Framestore, London, England, CFX TD
- Framestore, London, England, Compositor
- Framestore, London, England, Compositor
- Framestore, London, England, Compositor
- Framestore, London, England, Environment Artist
- Framestore, London, England, 3D Layout Artist
- Framestore, London, England, VFX Supervisor
- Primary Visual Effects, Bristol, England, FX Artist
- ustwo games, London, England, Programmer Internship
- ustwo games, London, England, QA Intern
- Frontier Developments, Cambridge, England, Community Manager
- Rovio, Helsinki, Finland, Community Manager
- Sharkmob, Malmö, Sweden, Senior Producer
- Goodbye Kansas Studios, Stockholm, Sweden, HR Business Partner
- Sun & Moon, Bristol, England, Background Designer
- Sun & Moon, Bristol, England, Character Designer
- Sun & Moon, Bristol, England, Prop Designer
- BUCK, New York City, New York, United States, Studio Coordinator
- Pipeworks Studios, Eugene, Oregon, United States, Game Designer
- A Productions Ltd, Bristol, England, Designer
- A Productions Ltd, Bristol, England, 3D Modeler with Unreal Experience
- Electric Pictures, Perth, Australia, Production Coordinator
- Sponge Hammer Games, Leamington Spa, England, Associate Producer
- Sponge Hammer Games, Leamington Spa, England, Programmer
- Splash Damage, Bromley, England, Senior Environment Artist
- Nexus Studios, London, England, 2D FX Artist
- Lightbox Animation Studios, Madrid, Spain, 3D Animator
- Bardel Entertainment, Kelowna, British Columbia, Canada, Senior Modeler
- MobilityWare, Irvine, California, United States, Design Director
- Skybound Entertainment, Los Angeles, California, United States, Editor
- Reel FX, Montreal, Québec, Canada, Animation Supervisor
- Reel FX, Montreal, Québec, Canada, Rigging TD
- IGG Canada, Vancouver, British Columbia, Canada, 3D Artist
- Baobab Studios, Redwood City, California, United States, Production Assistant
- Yellow Shoes, Celebration, Florida, United States, Art Director
- Animal Logic, Sydney, Australia, Recruiter
- Silex Films, Paris, France, Animation Supervisor
- ProbablyMonsters, Bellevue, Washington, United States, Production Director
- Exceptional Minds, Los Angeles, California, United States, Compositing Supervisor
- Blind Pig, London, England, Production Assistant
- Sony Interactive Entertainment, Santa Monica, California, United States, Character TD
- bEpic, Berlin, Germany, Producer
- Paradox Interactive, Stockholm, Sweden, Animator, 3D
- Atomic Cartoons, Vancouver, British Columbia, Canada, Storyboard Artist
- Rising Sun Pictures, Adelaide, Australia, 3D Animator
- Rising Sun Pictures, Adelaide, Australia, HR Advisor
- Rising Sun Pictures, Adelaide, Australia, Look Development Artist
- Rising Sun Pictures, Adelaide, Australia, Recruiter
- Nara Studios, Cairo, Egypt, 3D Artist
- Tequila Works, Madrid, Spain, Environment Artist
- Tequila Works, Madrid, Spain, Producer
- Tequila Works, Madrid, Spain, VFX Artist
- Fun Crafters, Kraków, Poland, Groom Artist
- Brown Bag Films, Toronto, Ontario, Canada, Previs Artist, 3D
- Boulder Media, Dublin, Ireland, Animator, 2D
- Blizzard, Irvine, California, United States, VFX Artist
- Criterion Games, Guildford, England, Audio Designer
- PUBG Studios, Seoul, South Korea, UI Designer
- Twitch, San Francisco, California, United States, UX Designer
- Rare, Twycross, England, 3D Artist
- Boss Fight Entertainment, Allen, Texas, United States, Producer
- Ubisoft, Halifax, Nova Scotia, Canada, Development Tester
- Ubisoft, Saguenay, Québec, Canada, Technical Artist
- Ubisoft, Toronto, Ontario, Canada, Gameplay Animator, 3D
- Ubisoft, Toronto, Ontario, Canada, Producer
- Wargaming, Vilnius, Lithuania, Producer
- Eidos-Montreal, Montreal, Québec, Canada, Level Designer
- Quantic Dream, Paris, France, Rigging Artist
- Quantic Dream, Paris, France, UI/UX Designer
- Amber, Guadalajara, Mexico, QA Tester
- Amber, Manila, Philippines, QA Tester
- Zynga, Bangalore, India, Producer
- Playground Games, Leamington Spa, England, Lighting Artist
- Playground Games, Leamington Spa, England, Lighting Artist
- Playground Games, Leamington Spa, England, Quest Designer
- IGG Canada, Vancouver, British Columbia, Canada, Concept Artist
- IGG Canada, Vancouver, British Columbia, Canada, FX Artist
- Beenox, Quebec City, Québec, Canada, Office Coordinator
- Ringling College of Art + Design, Sarasota, Florida, United States, Department of Motion Design (Animation), Full‐Time Faculty
- Splash Damage, Bromley, England, Technical Lead
- 1920, London, England, Production Coordinator
- Sponge Hammer Games, Leamington Spa, England, Game Designer
- Kokku, Recife, Brazil, Software Engineer
- Epic Games, Montreal, Québec, Canada, Writer
- Epic Games, Cary, North Carolina, United States, Writer
- Criterion Games, Guildford, England, Audio Designer
- PUBG Studios, Seoul, South Korea, UI Designer
- Twitch, San Francisco, California, United States, UX Designer
- Rare, Twycross, England, 3D Artist
- Boss Fight Entertainment, Allen, Texas, United States, Producer
- Ubisoft, Halifax, Nova Scotia, Canada, Development Tester
- Ubisoft, Saguenay, Québec, Canada, Technical Artist
- Ubisoft, Toronto, Ontario, Canada, Gameplay Animator, 3D
- Ubisoft, Toronto, Ontario, Canada, Producer
- Wargaming, Vilnius, Lithuania, Producer
- Eidos-Montreal, Montreal, Québec, Canada, Level Designer
- Quantic Dream, Paris, France, Rigging Artist
- Quantic Dream, Paris, France, UI/UX Designer
- Amber, Guadalajara, Mexico, QA Tester
- Amber, Manila, Philippines, QA Tester
- Zynga, Bangalore, India, Producer
- Playground Games, Leamington Spa, England, Lighting Artist
- Playground Games, Leamington Spa, England, Lighting Artist
- Playground Games, Leamington Spa, England, Quest Designer
- IGG Canada, Vancouver, British Columbia, Canada, Concept Artist
- IGG Canada, Vancouver, British Columbia, Canada, FX Artist
- Beenox, Quebec City, Québec, Canada, Office Coordinator
- Ringling College of Art + Design, Sarasota, Florida, United States, Department of Motion Design (Animation), Full‐Time Faculty
- Splash Damage, Bromley, England, Technical Lead
- 1920, London, England, Production Coordinator
- Sponge Hammer Games, Leamington Spa, England, Game Designer
- Kokku, Recife, Brazil, Software Engineer
- Epic Games, Montreal, Québec, Canada, Writer
- Epic Games, Cary, North Carolina, United States, Writer
- Striking Distance Studios, San Ramon, California, United States, Systems Administrator
- Funko, Everett, Washington, United States, Development Manager
- ArenaNet, Bellevue, Washington, United States, Graphics Engineer
- Build a Rocket Boy, Edinburgh, Scotland, Executive Producer
- Spliced, Manchester, England, Environment Artist
- Reply Game Studios, Milan, Italy, Character TD
- Reply Game Studios, Milan, Italy, Concept Artist
- Reply Game Studios, Milan, Italy, Gameplay Programmer
- Reply Game Studios, Milan, Italy, Level Designer
- Reply Game Studios, Milan, Italy, Technical Artist
- Reply Game Studios, Milan, Italy, UI Programmer
- Side Studio, Verona, Italy, 3D Animator
- Cartoon Saloon, Kilkenny, Ireland, Storyboard Artist
- Framestore, Melbourne, Australia, CFX TD
- Framestore, Montreal, Québec, Canada, Project Coordinator
- Framestore, London, England, Project Coordinator
- Locksmith Animation, London, England, Production Coordinator
- Wētā FX, Vancouver, British Columbia, Canada, Creature TD
- Crazy Cub Animation Studio, Delhi, India, Modeler/Texture Artist
- Digikore, Pune, India, Matte Painter
- Lucksome, San Ġwann, Malta, 2D/3D Artist
- tms, London, England, Toy Designer
- Disney Entertainment Television, Burbank, California, United States, HR Specialist
- ILM Immersive, San Francisco, California, United States, Creature Development Department Supervisor
- ILM - London, London, England, 3D Animator
- ILM - Mumbai, Mumbai, India, Compositor
- Walt Disney Animation Studios, Vancouver, British Columbia, Canada, Director of Cinematography - Layout
- Skydance Animation, Los Angeles, California, United States, Production Assistant
- Skydance Animation, Los Angeles, California, United States, Production Assistant
- Immersive International, Ottawa, Ontario, Canada, 3D Animator
- Immersive International, Ottawa, Ontario, Canada, Layout Artist, 3D
- Immersive International, Ottawa, Ontario, Canada, Modeler/Texture Artist
- Immersive International, Ottawa, Ontario, Canada, Rigging Artist
- Skydance Interactive, Santa Monica, California, United States, Content Designer
- Raw Power Games, Copenhagen, Denmark, 3D Animator
- Raw Power Games, Copenhagen, Denmark, Character Artist
- Raw Power Games, Copenhagen, Denmark, Concept Artist
- Raw Power Games, Copenhagen, Denmark, Gameplay Programmer
- Raw Power Games, Copenhagen, Denmark, HR Consultant
- Raw Power Games, Copenhagen, Denmark, Tools Programmer
- Raw Power Games, Copenhagen, Denmark, VFX Artist
- Scopely, Culver City, California, United States, Concept Artist
- Flying Bark Productions, Sydney, Australia, Pipeline TD
- Atari, New York City, New York, United States, Designer
- Illusorium Animation Studios, Madrid, Spain, Production Manager
- Studio Gobo, Brighton, England, Environment Artist
- Studio Gobo, Brighton, England, Gameplay Programmer
- Studio Gobo, Brighton, England, Producer
- Splash Damage, Bromley, England, Game Designer
- The Mill, London, England, VFX Supervisor
- Triggerfish Animation, Cape Town, South Africa, FX Artist
- Triggerfish Animation, Cape Town, South Africa, Matte Painter
- UPP, Prague, Czech Republic, 3D Animator
- Serviceplan Group, Munich, Germany, Producer
- Mimic, Berlin, Germany, Programmer
- Laika, Hillsboro, Oregon, United States, Editor
- Wargaming, Nicosia, Cyprus, Concept Artist
- Wargaming, Nicosia, Cyprus, Environment Artist
- Wargaming, Nicosia, Cyprus, UX Designer
- Wargaming, Vilnius, Lithuania, Character Artist
- Double Eleven, Middlesbrough, England, Game Design Manager
- Double Eleven, Middlesbrough, England, Producer
- Double Eleven, Middlesbrough, England, Producer
- Double Eleven, Middlesbrough, England, Programmer
- Paradox Interactive, Stockholm, Sweden, Producer
- Mainframe Industries, Helsinki, Finland, UI/UX Engineer
- Mainframe Industries, Paris, France, UI/UX Engineer
- Mainframe Industries, Reykjavik, Iceland, UI/UX Engineer
- Panther Studio, Ahmedabad, India, Generalist, 3D
- Panther Studio, Ahmedabad, India, Modeler
- Panther Studio, Ahmedabad, India, Unity Artist
- Panther Studio, Ahmedabad, India, Video Editor
- Studio Pancho, Collingwood, Australia, Motion Designer
- Ingenuity Studios, Vancouver, British Columbia, Canada, FX Artist
- Midas Games, Ankara, Turkey, 2D Artist
- BUREAU BÉATRICE, Dubai, UAE, Motion Designer
- Pablo Luna Studio, Ubud, Indonesia, Modeler
- Thoughtfish, Berlin, Germany, Technical Artist
- Studio River, Paris, France, Modeler Internship
- Ultimate Studio, Melbourne, Australia, 3D Artist
- Ultimate Studio, Melbourne, Australia, 3D Animator
- Ultimate Studio, Melbourne, Australia, Concept Artist
- Ultimate Studio, Melbourne, Australia, Environment Artist
- Ultimate Studio, Melbourne, Australia, Rigging Artist
- Ultimate Studio, Melbourne, Australia, VFX Artist
- BIEN, Spain, Illustrator
- Urban Games, Schaffhausen, Switzerland, Community Manager
- Urban Games, Schaffhausen, Switzerland, Head of Art
- Curve Digital, Nottingham, England, Environment Artist
- Lighthouse Studios, Kilkenny, Ireland, FX Artist, 2D
- Lighthouse Studios, Kilkenny, Ireland, Lighting Artist
- Niantic Labs, San Francisco, California, United States, 3D Artist
- MAKE, Minneapolis, Minnesota, United States, 2D Artist
- MAKE, Minneapolis, Minnesota, United States, 3D Artist
- MAKE, Minneapolis, Minnesota, United States, VFX Artist
- Ubisoft, Shanghai, China, Narrative Designer
- Ubisoft, Düsseldorf, Germany, 3D Animator
- Ubisoft, Düsseldorf, Germany, Technical Animator
- Gameloft, Kharkiv, Ukraine, 3D Animator
- Gameloft, Ho Chi Minh City, Vietnam, 2D Artist Supervisor
- Gameloft, Ho Chi Minh City, Vietnam, 2D Artist
- Relax Gaming, Belgrade, Serbia, 2D Artist
- Relax Gaming, Novi Sad, Serbia, 2D Artist
- Playnetic, Limassol, Cyprus, 2D Animator
- Psyonix, San Diego, California, United States, Producer
- Epic Games, Montreal, Québec, Canada, Systems Designer
- Epic Games, Montreal, Québec, Canada, Technical Artist
- Avalanche Studios, Stockholm, Sweden, Producer
- Ubisoft, Sherbrooke, Québec, Canada, Art Team Lead
- DPS Games, Guildford, England, QA Automation Team Lead
- DPS Games, Guildford, England, QA Software Specialist
- DPS Games, Guildford, England, QA Specialist
- Blizzard, Irvine, California, United States, FX Artist
- Bungie, Bellevue, Washington, United States, 3D Animator
- Bungie, Bellevue, Washington, United States, 3D Animator
- Cloud Chamber, Montreal, Québec, Canada, Art Director
- Cloud Chamber, Montreal, Québec, Canada, Concept Artist
- Cloud Chamber, Montreal, Québec, Canada, Materials Artist
- Cloud Chamber, Montreal, Québec, Canada, Sound Designer
- Cloud Chamber, Novato, California, United States, Concept Artist
- Cloud Chamber, Novato, California, United States, Materials Artist
- Cloud Chamber, Novato, California, United States, Sound Designer
- Cloud Chamber, Novato, California, United States, Technical Animator
- EA SPORTS, Orlando, Florida, United States, UX Designer
- Full Circle, Vancouver, British Columbia, Canada, Technical Artist
- DICE, Gothenburg, Sweden, Technical Designer
- DICE, Stockholm, Sweden, Technical Designer
- Ripple Effect Studios, Vancouver, British Columbia, Canada, UI Artist
- EA Studios, Kuala Lumpur, Malaysia, Recruiter
- EA Studios, Bucharest, Romania, QA Automation Analyst
- EA Studios, Austin, Texas, United States, Project Manager
- Peak, Istanbul, Turkey, Motion Designer
- Free Your Mind, Madrid, Spain, Compositing Supervisor
- Blap Studios, Rio de Janeiro, Brazil, Character Designer
- SLAY, Berlin, Germany, Game Developer
- SLAY, Berlin, Germany, QA Engineer
- Rovio, Toronto, Ontario, Canada, 2D Artist
- Rovio, Helsinki, Finland, Game Designer
- Rovio, Barcelona, Spain, Game Designer
- Rovio, Barcelona, Spain, UI/UX Artist
- Rovio, Stockholm, Sweden, Game Designer
- Rovio, Stockholm, Sweden, QA Manager
- Rovio, Stockholm, Sweden, UI/UX Artist
- Rovio, Stockholm, Sweden, UI/UX Artist
- Atomic Theory, Cardiff, Wales, UI Artist
- Disbelief, Chicago, Illinois, United States, Technical Artist
- Roblox, San Mateo, California, United States, Software Engineer
- Bad Robot Games, Santa Monica, California, United States, VFX Artist
- Hogarth, New York City, New York, United States, Motion Designer
- Playgig, Brazil, VFX Artist
- One Man Band, Seville, Spain, 3D Artist
- PureRed, Bogotá, Colombia, Motion Designer
- Spiders, Paris, France, 3D Animator
- Playnetic, Limassol, Cyprus, 2D Animator
- Sport & Story, Fayetteville, Arkansas, United States, Graphic Artist
- Sport & Story, Fayetteville, Arkansas, United States, Manager of Creative Services
- NaturalMotion, London, England, Motion Designer
- EA Studios, Shanghai, China, Quality Designer
- Motive, Montreal, Québec, Canada, Quality Designer
- Full Circle, Vancouver, British Columbia, Canada, Environment Artist
- Respawn Entertainment, Vancouver, British Columbia, Canada, Level Designer
- Respawn Entertainment, Los Angeles, California, United States, Level Designer
- Epic Games, Cary, North Carolina, United States, QA Specialist
- Epic Games, Cary, North Carolina, United States, Technical Artist
- Epic Games, Cary, North Carolina, United States, Technical Artist
- Valkyrie Entertainment, Seattle, Washington, United States, Technical Artist
- Amazon Game Studios, Irvine, California, United States, Environment Artist
- Amazon Game Studios, San Diego, California, United States, Environment Artist
- Amazon Game Studios, Seattle, Washington, United States, Environment Artist
- Treyarch, Playa Vista, California, United States, VFX Artist
- Blizzard, Irvine, California, United States, Environment Artist
- People Can Fly, Montreal, Québec, Canada, Concept Artist
- Iron Galaxy Studios, Austin, Texas, United States, Producer
- Iron Galaxy Studios, Chicago, Illinois, United States, Producer
- Iron Galaxy Studios, Nashville, Tennessee, United States, Producer
- Rockstar Games, Oakville, Ontario, Canada, Gameplay Animator, 3D
- Rockstar Games, Leeds, England, Gameplay Animator, 3D
- Rockstar Games, Edinburgh, Scotland, Producer
- Rockstar Games, Edinburgh, Scotland, Tools Programmer
- Flying Wild Hog, Warsaw, Poland, Technical Artist
- Reflections, Leamington Spa, England, VFX Artist
- Harbor Picture Company, Chicago, Illinois, United States, 3D Artist
- Harbor Picture Company, Chicago, Illinois, United States, Producer
- Harbor Picture Company, New York City, New York, United States, 3D Artist
- Harbor Picture Company, New York City, New York, United States, Producer
- Harbor Picture Company, Los Angeles, California, United States, 2D Artist
- Harbor Picture Company, Los Angeles, California, United States, 3D Artist
- Marvel Entertainment, New York City, New York, United States, Editor
- Walt Disney Animation Studios, Vancouver, British Columbia, Canada, Production Assistant
- Walt Disney Animation Studios, Vancouver, British Columbia, Canada, Rigging TD
- ILM - Sydney, Sydney, Australia, Compositor
- ILM - Sydney, Sydney, Australia, FX TD
- ILM - Sydney, Sydney, Australia, Generalist, 3D
- ILM - Sydney, Sydney, Australia, Lighting Supervisor
- ILM - Sydney, Sydney, Australia, Talent Manager
- ILM - Sydney, Sydney, Australia, VFX Supervisor
- ILM - Sydney, Sydney, Australia, VFX Trainer
- ILM - Vancouver, Vancouver, British Columbia, Canada, Look Development TD
- ILM - Mumbai, Mumbai, India, CG Supervisor
- ILM, Manhattan Beach, California, United States, Production Assistant
- King, London, England, Technical Artist
- King, Berlin, Germany, Technical Artist
- King, Barcelona, Spain, Technical Artist
- King, Malmö, Sweden, Technical Artist
- King, Stockholm, Sweden, Product Manager
- King, Stockholm, Sweden, Technical Artist
- Invoke Studios, Montreal, Québec, Canada, Engine Programmer
- Invoke Studios, Montreal, Québec, Canada, Environment Artist
- Invoke Studios, Montreal, Québec, Canada, Gameplay Programmer
- Invoke Studios, Montreal, Québec, Canada, Level Designer
- Invoke Studios, Montreal, Québec, Canada, Modeler
- Invoke Studios, Montreal, Québec, Canada, Technical Director
- Invoke Studios, Montreal, Québec, Canada, UI Artist
- Invoke Studios, Montreal, Québec, Canada, VFX Artist
- Arx Anima, Vienna, Austria, Production Coordinator
- DCOY Studios, New York City, New York, United States, 3D Artist
- FanDuel, Los Angeles, California, United States, Motion Designer
- Fantastic Pixel Castle, United States, Environment Artist
- Gunfire Games, Austin, Texas, United States, Senior VFX Artist
- FUN-GI, El Segundo, California, United States, Junior Concept Artist
- Blind Squirrel Games, Auckland, New Zealand, Senior Gameplay Designer
- A44 Games, Wellington, New Zealand, Senior Rigging Artist
- Flix Interactive, Bromsgrove, England, Lead Animator, 3D
- Flix Interactive, Bromsgrove, England, Senior Animator, 3D
- Half Mermaid Productions, Brooklyn, New York, United States, Mid, Lead Animator, 3D
- PXP, New York City, New York, United States, Senior Producer
- Blizzard, Irvine, California, United States, Senior 3D Artist
- Blizzard, Irvine, California, United States, Principal Animator
- Blizzard, Irvine, California, United States, Senior Concept Artist
- Blizzard, Irvine, California, United States, Prop Artist
- ICON Creative Studio, Vancouver, British Columbia, Canada, Modeler/Texture Artist
- Jagex, Cambridge, England, DevOps Engineer
- Jagex, Cambridge, England, Game Systems Engineer
- Jagex, Cambridge, England, Lead Analyst
- Jagex, Cambridge, England, Technical Artist, Lead
- Jagex, Cambridge, England, Technical Artist, Senior
- Digital Frontier FX, Marina Del Rey, California, United States, Mid Crowd Artist
- Kinder Kids Group, Osaka, Japan, Mid 3D Animator
- The Post Lounge, Melbourne, Australia, Mid Production Coordinator
- Deep Silver Dambuster, Nottingham, England, Lead Combat Designer
- Trailmix, London, England, Art Manager
- Trailmix, London, England, Game Design Manager
- Trailmix, London, England, Game Developer
- Trailmix, London, England, Producer
- Trailmix, London, England, Product Manager
- Rocksteady Studios, London, England, UI Artist
- NetherRealm Studios, Chicago, Illinois, United States, FX Artist
- Avalanche Software, Salt Lake City, Utah, United States, Character Artist
- WB Games, Montreal, Québec, Canada, Creative Director
- WB Games, Needham, Massachusetts, United States, Technical Artist
- WB Games, Troy, New York, United States, UX Designer
- TT Games, Knutsford, England, Combat Designer
- TT Games, Knutsford, England, Level Designer
- TT Games, Knutsford, England, Level Designer
- TT Games, Knutsford, England, Technical Animator
- TT Games, Knutsford, England, Technical Artist
- Novo Nordisk, Hillerød, Denmark, Concept Designer
- Platige Image, Warsaw, Poland, FX Artist
- Archetype Entertainment, Austin, Texas, United States, Level Designer
- Archetype Entertainment, Austin, Texas, United States, QA Analyst
- Archetype Entertainment, Austin, Texas, United States, VFX Artist
- Atomic Arcade, Raleigh, North Carolina, United States, 2D/3D Artist
- 44 JOB OPENINGS AT AMAZON GAME STUDIOS
Are you a studio who is hiring?
Send us your job opening to hello@doublejumpacademy.com and you will be added to the next job openings list.